Tagged videogames


weekend at big boss's


I watched The Long Goodbye this morning. I didn't choose it for any particular reason, beyond morning movies being one of the few benefits of the, uh, "flexibly employed", and that while watching Ran yesterday, I was struck by how given all the rectangles I possess for enjoying media, mere stuff makes up the majority of it. Every time I visit my parents I'm bewildered by the television always being on, parades of tepid game-shows no one is interested in, morning, evening and nightly news attended religiously, cooking shows with recipes to not make and adverts and adverts and adverts… just so much fucking stuff. But here I am, child of cyberspace, the millions of lifetimes worth of incredible art accessible, watching a guy with admittedly incredible facial hair teach me how to assemble a model train set, a mild existential crisis brewing, a gnawing at the back of the skull, what the fuck am I doing?

I'm not pretentious enough to suggest anyone should engage with the highbrow. The other thing I watched this weekend was Techno Warriors, a movie in which virtual and non virtual cops fight M.Bison and a guy called Dinosaur, and it totally rocked. And not for nothing, have you seen what my website looks like, I love garbage. But y'know, some garbage is okay to eat, and it shouldn't be the whole thing. So I wanted to keep the train going with The Long Goodbye, and shocker, its great! It's a beautiful film with a palpable distaste for the cliches of the hard-boiled hero, but rather than merely building a cynical take down of Philip Marlowe, it transplants him into a world that has no real use for him, and leaves him to meander while he tries to help those around him with a moral code shot full of holes, as effectual as the absent gods of Ran. It's slow, luxuriant, the antithesis of stuff.

I think Metal Gear Solid Delta might be evil.

I brought it on myself. Because I was never going to pay for it, curiosity got the better of me when it was available by other means. Such curiosity didn't grab me for Bloober's take on Silent Hill 2, paradoxically because that is a work closer to my heart than Snake Eater, which is neither my favourite Metal Gear (that's 2, predictably) nor one I could have possibly had any nostalgia for, given that I didn't own a PlayStation 2. It's also, on the face of it, as far less offensive product. The Delta in the name apparently refers to "'change' or 'difference' without changing structure", which is a bewildering obtuse way of say its prettier with no real major differences. Bits that were missing from other re-releases are back here or remade, and there's some bones thrown to newcomers with a compass that points you where to go and a slightly more MGSV style control scheme, but that's about it. It is hard to be mad at, but in a former life I worked as a teacher, and well, I'm not mad, I'm not disappointed, I'm just depressed. It is possible to have fun, because Snake Eater is an excellent game, dodging the identity crisis of James Bond by letting all of the contradictions play into the narrative in way not dissimilar to the Chandlerisms of The Long Goodbye, but admittedly that film doesn't have a nuclear equipped tank that roars or a guy who can do hornet based telekinesis. But it's impossible to feel that there's any reason for it to exist, because it isn't meant to be enjoyed by humans. It is a safe bet for Konami, fresh of the safe bet of the Silent Hill 2 remake, though even safer given how much closer Snake Eater is to the modern Triple-A mono-genre, so there was less "need" to "fix" it. It is an object you can test your graphics card with, almost a hundred gigabytes of data to fill a hard-drive, a placation of those weirdos that got mad at the MGS3 pachinko machine for having shiny cutscenes, as if it being a machine designed to drain the coffers of aging chain-smokers was besides the point.

Absurdly high-resolution Calorie Mate from Metal Gear Solid Delta

There are dozens of half finished articles on my hard-drive. One of those is about the Resident Evil remakes, and how even the one good one irritates me by calling itself Resident Evil, and how Capcom keeps making these without making the originals available in non-compromised form. As the most capitalist medium, you are not expected to treat videogames as serious art, even if they sometimes are. But I can't pretend even the Resident Evil games I dislike are well, evil. They might miss what I value in horror, they might be the bad kind of stupid, but even Resident Evil 6 is worth saying something about. The word that comes to mind with Delta is cosplay, but cosplay can be a charming display of creativity, whereas here I can smell the flies buzzing around Snake's gussied up corpse. Despite the hours and hours of labour, despite the rare earth minerals used up to make it and now run it, despite even the few stupid fucking changes like the fucking theme song now sounding like when freak du jour warbles their way through a national anthem at a sports game, or even the surreal moment of the Boss commenting on it "raining blood" made literal because it reckons perhaps correctly that you gotta be an A-class moron to be playing this, it doesn't manage to rise to the level of stuff.

It's nothing. It does nothing but take up space. It will make you think of nothing. At best it can only remind you that the conditions to make Snake Eater no longer exist. Even Kojima is making open world sequels now. I got up to just after the ladder, so I got to hear the mangled version of the theme song again. But thankfully I can choose. I can say goodbye.

And as Elliot Gould does not say in The Long Goodbye:

"Nothing says goodbye like a bullet"

(please watch the movie thanks bye love you)


urban reign is videogames


In the doldrums of anhedonia, when even some beautiful work of art cannot shift the gloopy sludge water of indifference pumping through my shell, I hack a device. Not so much in the console cowboy "I'm in" kinda way, that'd be actually cool. No, it's more just following contradictory YouTube videos until my eyes crust over and hoping I haven't bricked my Wii. The latest victim of my dry-eyed monomania was my girlfriends PS2, in which the modification was even more underwhelming than usual: the purchase of two memory cards, one that would let me load programs in the form of .elf files, the other that would accept a MicroSD card to put ISOs onto. The result- a newfound access to a library of games (plus the ones my girlfriend owns physically) for a console I never owned, all running on original hardware on a CRT (incidentally, feel free to suggest other games via email, the guestbook or on BlueSky!).

decadence

[image or embed]

— cathode ray tubetop (@nightelectricity.com) February 5, 2025 at 3:13 PM

The main impetus was wanting to play Burnout 3, which fucking rocks, but the game I've played most so far is far less famous- Urban Reign, a vaguely Tekken adjacent 3D Namco brawler in which you beat up endless-but-individually-named gang members with a mix of martial arts in scummy little dollhouse worlds to chugging nu-metal instrumentals, and it really fucking rocks. After the fun but extremely bloated triple-A pomp of Indiana Jones and the Great Circle, its so refreshing to play a capital-V Videogame. There's some vague set-up somewhere between The Warriors and Escape from LA but it might as well be an arcade machine attract mode, because you're here for the one-hundred individual missions, with objectives as varied as "beat up that one guy", "beat up all those guys", "beat up one guy from that group" or any one of those with a time limit. If you've played the excellent, brutal and occassionally horseshit God Hand, it's kind of like if the excellent, brutal and often horseshit arena was a full game. Each of the hundred missions are only a handful of minutes long (the game helpfully keeps track of the 1:1 completion percentage for some reason), but they're pretty fucking mean, with enemies able to do everything you can do, and more in the boss fights. So while you could beat it in an afternoon, you'll have to get good at it first, which is a tall order when nothing else I've played feels like it.

Boring protagonist Brad squares up to fight a bunch of guys in a man cave in Urban Reign for the PS2

The controls are very straight forward- square is dodge, triangle is grapple, circle is strike, but every button can be modified by a tilt of left analogue stick. A simple dodge becomes a reversal, a grapple becomes a clothesline from hell (or a million other things), and your simple strike can be targeted at your opponents head, chest, or legs, which all have individual toughness on top of their healthbar. It's a lot, and the game is constantly teaching you new things and giving you new stuff to play with. Triangle and Circle is your special, and the starting spin kick is incredibly useful, but when you beat special one-on-one boss fights you gain access to whatever signature move they were previously caving your head in with. Oh, and the X button makes you run, and if you press it while grappling you can accelerate the grapple, and you can use it run up walls, and then you can do a dive attack...

Urban Reign is a game of ands, an excited child telling you what their cool new Action Man can do and how it combines with all the other toys they have, it's both limited in scope but imaginatively deep. Which is why it reviewed averagely at the tail end of the PS2's life, lacking any cinematic ambitions or the stylistic panache of Devil May Cry. Boring protagonist, great combat, one hundred levels, off you go. It would never be my first recommendation from what is arguably the best console library of all time, but Urban Reign's lack of fussy bullshit and laser focus instantly commanded my attention and blasted away my anhedonia, and until I get the urge to futz with another device (my GameBoy Color is next) I'm happy to chip away at its hundred levels of increasingly cruel bullshit.

Because sometimes videogames are cool, and Urban Reign is videogames.


electric shadows


This last year I’ve pretty much only played games that are from the PS2 era at the latest or indie games, so the triple-A space has been something I’ve observed with increasing horror, gigantic mausoleum machines of ray-traced void, and in the case of the Astro-Bot, a platformer disguising a marketing engine disguising a tombstone for the only cool things Sony ever let on their consoles. I don’t have anything that would run these games even if I wanted to, except oh wait, I don’t but my girlfriend does, a monster desktop PC that I forget exists because she mostly uses it to play Nuclear Throne (my fault) and Vampire the Masquerade: Bloodlines (also my fault). I made a list of the very few games from this year I wanted to play, and skipped over the certainly more interesting Slitterhead and Kunitsu-Gami to play the 120GB franchise behemoth Indiana Jones and The Great Circle. This is because 1) for all their flaws, I liked Machine Games takes on Wolfenstein, 2) for all their flaws, I still like Indiana Jones. I am one of three people who saw Dial of Destiny in the cinema and then immediately retreated to rewatching Raiders again, and then again again recently in another harddrive demolishing 35mm scan:

Indiana Jones in Raiders having just shot a sworsdman in a crowded market

Little did I know that The Great Circle would begin with an absurdly wanky recreation of the Raiders cold open, but fanservice is fine when I’m being serviced, and having spent the year bathing in hazy phosphors I was genuinely floored by the visual fidelity. This sense of awe would continue into its first luxurious hub, the Vatican, in which it really felt like Machine Games had broken free of triple-A expectation. No endless markers poking me where to go, a commitment to stealth and archaeology puzzles over combat (that the revolver has so little ammunition and is impractically loud remains very cool) and light immersive sim experimentation was definitely not what I was expecting. So I spent ages in the Vatican poring over every detail, discovering mysteries organically from letters and overheard conversations, poking and pulling at this incredible mechanical diorama.

Absurd recreation of the cold open of Raiders

It was, of course, an illusion. Or rather, a complex series of overlapping illusions. There were markers, you just had to look down at your map. The stealth is extraordinarily simple and easily broken by knocking a person out and then knocking out anyone investigating. The puzzles are neat, but if there’s an NPC with you they’ll have barked a hint before you have a chance to really ruminate. Aside from the amusing meta-game of finding the funniest thing to brain a fascist with (a mandolin, in my experience) it’s far less of an immersive sim than even the first Bioshock was. Even the magic of the Vatican itself falls away, with large chunks gated behind main story progression, leading to mysteries that rather unorganically pause until I hang around with the story some more. And the story is fine! It’s very faithfully Indiana Jones, albeit the 21st century conception of Indy that is endlessly pining after Marion instead of being a weird mean asshole. It’s also an Indiana Jones plot stretched by hours and hours, with the Vatican consisting of the first act, before “the chase is on!” in the second locale.

a big old pile of konked out fascists in a tent in Indiana Jones and The Great Circle

And I understand. What can you do, videogames are illusions, electric shadows of horrendous complexity. Of course the magic will die. But playing all these far more focused older and independent games really draws into focus the spinning plates of triple-A , so focused on selling an image of themselves that they break apart on closer examination. Resident Evil builds a convincing world out of pre-rendered backgrounds, fixed camera angles and meticulously balanced resources. The Great Circle is a technical powerhouse, full of side activities that have their own hours of cutscenes attached, a product of intense research and effort, but it’s simply too much, a mess of so many things that make it feel less than the sum of its parts. By the time I discovered that you could simply buy books in game to add a million markers for all the points of interest, it ceased being a World and became merely a Game. I’ll finish it, because there’s still fun to be had, fascists to be punched, but it’s ceased to hold my interest or imagination.

Two people stand in a field, watching a shed burn, framed by a dripping window sill in Tarkovskys Mirror

A little while ago, I watched Tarkovsky’s Mirror first thing in the morning, and it was so beautiful it ruined my day. It felt like the world that supported such an idiosyncratic work no longer exists. I feel similarly about videogames- there’s no reason that big expensive games can’t be interesting, except for capitalism. It’s the reason the Stalker videogames are violent power fantasies in a way not supported by Roadside Picnic or Tarkovsky’s adaptation. Of course I realise it’s absurd to expect more from an Indiana Jones game. But for a few hours it managed to convince me.

Until it all disappeared into electric shadows.